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What Drives People's Choices in Turn-Taking Games, if not Game-Theoretic Rationality?

机译:是什么推动了人们在轮转游戏中的选择(如果不是游戏理论上的合理性)?

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摘要

In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game, the computer was nevertheless optimizing against some belief about the participant's future strategy. In the aggregate, it appeared that participants applied forward induction. However, cardinal effects seemed to play a role as well: a number of participants might have been trying to maximize expected utility. In order to find out how people really reason in such a game, we designed centipede-like turn-taking games with new payoff structures in order to make such cardinal effects less likely. We ran a new experiment with 50 participants, based on marble drop visualizations of these revised payoff structures. After participants played 48 test games, we asked a number of questions to gauge the participants' reasoning about their own and the opponent's strategy at all decision nodes of a sample game. We also checked how the verbalized strategies fit to the actual choices they made at all their decision points in the 48 test games. Even though in the aggregate, participants in the new experiment still tend to slightly favor the forward induction choice at their first decision node, their verbalized strategies most often depend on their own attitudes towards risk and those they assign to the computer opponent, sometimes in addition to considerations about cooperativeness and competitiveness.
机译:在较早的实验中,参与者在计算机上玩了一场完美的信息游戏,该游戏被编程为经常偏离游戏一开始的反向归纳策略。参与者知道,在每场比赛中,计算机都在根据参与者的未来策略进行某种优化。总的来说,似乎参与者采用了前向归纳法。但是,主要的作用似乎也起作用:许多参与者可能一直在试图最大化预期的效用。为了找出人们在这种游戏中的真正原因,我们设计了具有新收益结构的类似cent的回合游戏,以减少这种主要作用的可能性。我们基于这些修改后的收益结构的大理石可视化图表,进行了一个有50名参与者的新实验。在参与者玩了48个测试游戏之后,我们问了很多问题,以评估参与者在示例游戏的所有决策节点上关于自己和对手策略的推理。我们还检查了口头化策略如何适合他们在48个测试游戏中所有决策点的实际选择。即使总的来说,新实验的参与者仍然倾向于在他们的第一个决策节点上稍微偏向于前向归纳选择,但他们的表述策略通常取决于他们自己对风险的态度以及他们对计算机对手的态度,有时甚至关于合作性和竞争力的考虑。

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